What to do with Heretics? Poison ‘em!

This was the first Friday game night in a long time, and everyone definitely had fun! Sosa did the Storytelling, because he was excited to playtest the latest changes to his script, Trolley Problem. There was a little mishap with the pizza delivery, but Doordash & Marco’s made it right in the end.

I was a little optimistic to think we'd be able to start a game around 6. So I'll push the start time back another hour for the next one, but so far it looks like Friday game nights are also a viable option, and might draw their own distinct crowd.

Trolley Problem, 10-player - good won.

In the Lord of Typhon line, the Goblin on trial claimed his bluff instead of Goblin. When the Lord died, the Scarlet Woman became the Demon, and the Flower Girl was poisoned for almost the entire game. The Amnesiac almost solved their ability - to give the Heretic control over her power, which was turned off briefly. In the end, the dead Heretic was poisoned, but it cleared up just in the nick of time, when the Poisoner died as the final execution.

(no photo for this one)


Trolley Problem, 10-player - evil won.

The Damsel quickly baited the town to execute him by claiming a powerful role, but then it was downhill from there. The Alsaahir made some close guesses, but it wouldn't have mattered if they were correct, because both Evil Twin & good twin were alive. The Fortune Teller got a yes on the Kazali and the red herring in the same ping, and the Slayer shot the Scarlet Woman when she was still just a Minion.

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Shaking Things Up