BLOOD ON THE CLOCKTOWER

Welcome to the Town Square.

I've been hosting Blood on the Clocktower game events in Dallas for a couple of years now. This is where I like to talk about why.

The short pitch: It's the best party game I've ever played. It rewards social intelligence, creates memorable moments, and works equally well for seasoned gamers and total newcomers. Every game is different. Every game has a story.

The Ironic Giant
Dylan Gould Dylan Gould

The Ironic Giant

This night we played a variety of scripts, all pretty advanced, with the good team winning most of the games. I haven’t had many opportunities to run Leviathan games, although I avoided it for a long time, to be fair. For a while there, I wasn’t confident I could make the game go on long enough without having the good players getting enough information to let them easily locate the Demon. To be honest, I’m still not confident I could do it consistently, although I’ve definitely played in several challenging Leviathan games.

But my main objection to Leviathan remains: A Demon that doesn’t kill…

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Political Implications
Dylan Gould Dylan Gould

Political Implications

Tonight I ran another script created by one of my players, Juin; she calls it Mission IMPossible. The script itself is quite good, and we had a great time playing 2 games of it! I think we’ll revisit this one in future sessions. Honestly I think the title is slightly cheesy - I don’t see anything that the script has to do with either the TV series or the movie franchise - but probably it was just a quick pun to name it something without thinking too hard about it. And what really matters is how it plays, anyway.

I guess if I were trying to come up with a title for it, I’d focus on how this is a bunch of demons that should make the good team unusually suspicious of dead players…

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Riot On the Set!
Dylan Gould Dylan Gould

Riot On the Set!

Tonight I ran custom scripts with some relatively esoteric Demons. I need practice on these, and I still need way more practice on the Organ Grinder - with this Minion I usually forget to make people close their eyes on D1, and the player almost always has chosen to be sober, too. I’ve tried to come up with better ways to remind myself, but it seems to be a really tough problem to solve, because when I get through the first nom and to the first vote, I’m always just in my routine and forget that it’s supposed to be a hidden vote. And I still do this even if I’m looking right at the grim!

So I think maybe the next few times, I’ll just spoil the surprise…

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Porque No Los Dos?
Dylan Gould Dylan Gould

Porque No Los Dos?

This game was certainly a long time coming! I’ve been saying for a few months now that I wanted to run Trouble And Also Violets, which is a format where you play 2 games in 1 - a game of Trouble Brewing “and also” a game of Sects & Violets all at once! The players get 2 characters each, 1 from each of the 2 games, but they only have 1 life, so that both characters die whenever their player dies. There are other important rules modifications, but it’s just to make things work smoothly and still be fun.

And speaking of fun, I think everybody had a good time and it went well! However…

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Gyre & Gamble in the Wabe
Dylan Gould Dylan Gould

Gyre & Gamble in the Wabe

I’ve been trying for a long time to run a very special game called Trouble And Also Violets, but it’s advanced. It requires players to have experience with both TB and S&V and be pretty comfortable with the overall game, because it’s not a great environment for learning S&V for the first time, to say the least. The game has its own Bootlegger rules as well, so if I also have to go over non-Drunk drunkenness, multiple Demons, and madness in addition, it’s too much. We had a couple new players, so this night was not the night for it.

Still, we had some nice big games, hilarity ensued…

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Viva La Vigormortis!
Dylan Gould Dylan Gould

Viva La Vigormortis!

Yesterday was a holiday, more or less, so we were able to get a few games played on a Friday, which was nice. I had planned and prepared to run Trouble And Also Violets, the format where you run 2 games in 1 - one of TB and one of S&V. However, we had a few newer players show up who hadn’t even played S&V yet, so I felt like putting them into that would probably be too overwhelming, and we might as well just play S&V.

We had a couple of decent games of that, after playing a Teensyville, when we had enough players for one…

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Scooby-Doo 2: Electric Boogaloo
Dylan Gould Dylan Gould

Scooby-Doo 2: Electric Boogaloo

I made some changes to my Scooby-Doo themed script, The Mystery Machine, and I decided it’s now version 2.0. I’m much more confident now that it’s a decently coherent script, although this one seems to be noticeably more good-sided than my previous scripts. This version has no Outsider modification, since I replaced the Godfather and ditched the Sentinel, but it also has some pretty quiet Outsiders, and not every script needs Outsider mod, anyway.

A player did raise a question that stumped me for a while…

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The Way You Shake And Shiver
Dylan Gould Dylan Gould

The Way You Shake And Shiver

A couple weeks ago, I was struck by a pretty silly idea to build a BotC script around the Scooby gang from Scooby-Doo. I don’t recall remotely where this inspiration came from - it’s not like I’m the hugest fan of that show or anything. But I do love a Clocktower-related challenge, so I just started throwing together tokens and looking up the Scooby gang members on Wikipedia to remind myself what qualities each of them has, to try to relate them to some characters I could add to my script.

I decided to name the script The Mystery Machine, and we played version 1.0.0 of it this weekend…

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BGG.Con Spring 2026 - Day 4
Dylan Gould Dylan Gould

BGG.Con Spring 2026 - Day 4

Beyond the games that I ran as Storyteller, I played in probably about 10-12 games as well, most of them with Charles playing too. A few of those were blind-draw games of Trouble Brewing in the wee hours of the final day of the Con.

By then we were way too exhausted to still be running any games.

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BGG.Con Spring 2026 - Day 3
Dylan Gould Dylan Gould

BGG.Con Spring 2026 - Day 3

So this was an entire day of Sects & Violets debauchery! I may have gone overboard with this script, considering how many times I ran it during the whole Con.

But I do think people had a good time, and I certainly don’t regret it.

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BGG.Con Spring 2026 - Day 2
Dylan Gould Dylan Gould

BGG.Con Spring 2026 - Day 2

Friday of BGG.Con - I scheduled another game of Trouble Brewing, with the only real difference being that on the Thursday game, I had offered a more extensive teach of the game. Before this Con, in years past and other conventions, I hadn’t scheduled any games, figuring there’d be plenty of time and space for pickups.

But this time around I wanted to give it a try, despite the unpredictability of game lengths, and I think it worked out decently well.

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BGG.Con Spring 2026 - Day 1
Dylan Gould Dylan Gould

BGG.Con Spring 2026 - Day 1

The Thursday of BoardGameGeek.Con Spring 2026 was lovely! I met up with lots of old friends, and I ran 4 games of Blood on the Clocktower. Like usual, I stayed in the Clocktower lobby area pretty much the whole time - the atrium of the big ballroom.

In fact, I don’t think I even entered the big ballroom at any point in the entire Con, which I find just hilarious.

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That’s-a Very Spicy Zom-a-buul!
Dylan Gould Dylan Gould

That’s-a Very Spicy Zom-a-buul!

Tonight we managed to play a lot of games over the course of the evening - 6, altogether. Sosa designed his script Trolley Problem is to result in fast games and sudden, unexpected wins and losses. So we were able to play a few of those, and we started with a Teensyville.

I’m not sure which was spicier - the salsa or the argumentation!

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We’re on the Right Track, Baby
Dylan Gould Dylan Gould

We’re on the Right Track, Baby

Tonight we managed to get in a Teensyville game before the first full game, but we mostly played Trolley Problem. I STed the first one, and Sosa STed the second, but unfortunately we weren’t able to play the latest version of his script, because the printer jammed while I was hustling to create enough copies. We’ll play the newer version next time!

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Excited for What’s to Come
Dylan Gould Dylan Gould

Excited for What’s to Come

Tonight was a big night for me, because I made several big announcements to my friends & players:

I’ve officially created Fishboy Games, a company that I’m going to try to build into a business involving hosting Clocktower events & games, Storytelling, playing the game together, inclusively bringing in new players, possibly opening a physical location (eventually), and frankly, exploring the world of Clocktower to find a way it can be the cornerstone of a small business.

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What to do with Heretics?  Poison ‘em!
Dylan Gould Dylan Gould

What to do with Heretics? Poison ‘em!

This was the first Friday game night in a long time, and everyone definitely had fun! Sosa did the Storytelling, because he was excited to playtest the latest changes to his script, Trolley Problem. There was a little mishap with the pizza delivery, but Doordash & Marco’s made it right in the end.

I was a little optimistic to think we'd be able to start a game around 6…

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Shaking Things Up
Dylan Gould Dylan Gould

Shaking Things Up

Tonight we shook things up in a few different ways - we tried a new food vendor for the first time in a long time, Panda Express, but more importantly, we played more games! I hustled people into sitting down and starting a game as soon as we had enough players for even a Teensyville, so that way everybody got in a game quickly, but later arrivals didn’t have to wait long for the next one to start.

Interestingly, this was the day before Easter, so attendance was down a bit from a typical Saturday game night. However...

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Intoxicated by a Lack of Expertise
Dylan Gould Dylan Gould

Intoxicated by a Lack of Expertise

This night I debuted my own new custom script, The Dunning-Kruger Effect, which I’ve been noodling around on for several weeks. It’s similar to the last one I built, Your Own Little Worlds, especially in that it’s built largely around the Boffin, because I selected most members of the good team specifically to be interesting choices to give to the Boffin.

I decided that going in the Summoner direction on YOLW, and trying to balance the script for that Minion was just making things too complicated...

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Back by Popular Demand
Dylan Gould Dylan Gould

Back by Popular Demand

I reprised my script Your Own Little Worlds - several players enjoyed it quite a lot last month, in spite of my expectations that it could end up being quite broken or feeling unsolvable. They asked me to run it again, so I did.

But I did make a few changes to it, and I reprinted it for these runs. The changes I made before these games were...

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A New World Dawns Tonight
Dylan Gould Dylan Gould

A New World Dawns Tonight

This was the first time I was running the most recent script I’ve built, which I eventually decided to call “Your Own Little Worlds”. It prominently features the Boffin, the Summoner, the Lord of Typhon, and the Yaggababble. It has a cool mix of base 3 and experimental characters, at least I hope it does, but I didn’t honestly know how it would go once it actually encounters the strategic minds of my players.

Sosa had a lot of questions, some of which I had never even thought to considered...

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