Porque No Los Dos?

This game was certainly a long time coming! I’ve been saying for a few months now that I wanted to run Trouble And Also Violets, which is a format where you play 2 games in 1 - a game of Trouble Brewing “and also” a game of Sects & Violets all at once! The players get 2 characters each, 1 from each of the 2 games, but they only have 1 life, so that both characters die whenever their player dies. There are other important rules modifications, but it’s just to make things work smoothly and still be fun.

And speaking of fun, I think everybody had a good time and it went well! However it was brain-bending and exhausting, so after this double-header game, I was ready to sit down and just be a player. Wes Storytold a 17-player game of Fall of Rome, but I forgot to take a photo; good won.

Trouble And Also Violets - 12-player…

The group had brought up the possibility of one player drawing both Demons, and I had pointed out that the chances of this happening are greater than they seem: 1/12, and NOT 1/144. (1/144 is the chance that a specific player will draw the Demon in game 1 and also draw the Demon in game 2.) But that did end up happening in this game, as you can see above. The newest player for once didn’t draw the Demon, but she did draw the Snake Charmer, in S&V. She was also seen and chosen by several other players in TB on N1, partly because I chose her character there to be the Drunk.

Trouble And Also Violets - 12-player…

Three nights into the game, 2 Seamstress abilities had been used to confirm teammates on the S&V side, which significantly outed the Minions, although one of those Minions got Vigormortis-killed, which probably ended up confusing a few players. On the TB side, the Undertaker was killed before he could receive any info, but the Ravenkeeper actually learned who the Imp was.

Trouble And Also Violets - 12-player - evil won TB & good won S&V.

Near the end, the S&V game became quite gripping, because just after outing her role publicly, the Snake Charmer chose the Demon and resulted in a swap! The former Demon outed all his info (on the S&V side, at least), and the Demon was summarily executed. But the Evil Twin pair being alive, that game was still going. In the TB game, the Baron had bluffed Imp and convinced at least a few players that that game was already over; it wasn’t. The final execution was the Philosopher in S&V, and the Saint in TB. This resulted in an evil win for the TB game. (Now, admittedly, I made a small mistake here.) I woke the (poisoned) Snake Charmer for his pointless pick, then the Imp (same player!) to choose his kill - this kill shouldn’t have gone through, tho, because the TB game was now finished. Although I should’ve woken the town with 3 still alive to vote on their final execution, I killed the Imp’s choice for the good win on S&V. Still, I feel very confident they would’ve gotten to the same outcome, and probably would’ve killed the exact same person.

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Gyre & Gamble in the Wabe