Viva La Vigormortis!
Yesterday was a holiday, more or less, so we were able to get a few games played on a Friday, which was nice. I had planned and prepared to run Trouble And Also Violets, the format where you run 2 games in 1 - one of TB and one of S&V. However, we had a few newer players show up who hadn’t even played S&V yet, so I felt like putting them into that would probably be too overwhelming, and we might as well just play S&V.
We had a couple of decent games of that, after playing a Teensyville, when we had enough players for one. I’m starting to think I should print out even more Teensyville scripts, and Nobody Fucking Move seems like a good one.
Yes, Your Imminence - 5-player - good won.
When the Zombuul was executed, poisoning the Cannibal, I gaslighted him as the Engineer. But then the Organ Grinder claimed Engineer as his bluff, so the Zombuul didn’t end up going with it. The Acrobat nearly missed killing himself N2 with his first choice - the Organ Grinder had just returned to sobriety and chose not to drunk himself that day. The Snake Charmer didn’t choose the Demon on N1, and since the Zombuul was executed D1 and registering as dead, the Snake Charmer would never get a chance to choose him.
Sects & Violets - 11-player + 2 Travellers - evil won.
The Artist asked a very thematically appropriate question - she asked if her socks were blue, and they were, so she got a Yes. The Klutz chose the good Twin in this game, since there had been so much confirmation on him (from Harlot, Dreamer, and Juggler, I think). The Snake Charmer didn’t really know he was poisoned, and he never picked the No Dashii, so his ability never malfunctioned, technically. I thought the poisoned Sage kill would’ve set up a more straightforward argument for evil to make in F3, but maybe I’m wrong… The Dreamer had gotten a few days of info, and perhaps one more would have solved.
Sects & Violets - 13-player - good won.
Both the twins claimed Clockmaker with a 1, so the Demon was in trouble right away, and to top it off, the good twin was Witch-cursed & -killed on D1. The Pit-Hag got executed that day, as well, so there wasn’t much chance of saving them. Vigormortis can be quite rough, because there’s just not very much misinformation befalling all these useful Townsfolk. The Philosopher in this game chose to go with Sage, a choice I sure don’t see every day.