That’s-a Very Spicy Zom-a-buul!
Tonight we managed to play a lot of games over the course of the evening - 6, altogether. Sosa designed his script Trolley Problem to result in fast games and sudden, unexpected wins and losses. So we were able to play a few of those, and we started with a Teensyville.
I’m not sure which was spicier - the salsa or the argumentation!
Over the River - 5-player - evil won.
Okay, so I’ll admit: I forgot to take a photo of this one, but I think I recall what character everybody drew, so I’ve reconstructed it (hopefully correctly). The Slayer didn’t shoot the Demon; I don’t actually recall whether she even got a shot off. The Professor died in the night, but then the Lunatic bluffed Professor. In the end, the evil team was able to pin it on the Lunatic for the execution and win the game.
Monkey Do Math - 7-player - evil won.
The Acrobat died choosing the Organ Grinder, who drunked himself 2 nights in a row. The Professor revived the Innkeeper, and the Exorcist managed to hit the Demon once. Eventually the Shabaloth got 2 kills, and team evil convinced the town to execute the Minion. TIL that the Demon not waking up to kill due to the Exorcist should ping the Mathematician.
Monkey Do Math - 9-player - good won.
At the first town meeting, they chose to execute the Moonchild, who claimed his role and picked the Tea Lady. Unfortunately, the Alchemist-Godfather killed the same player that night, resulting in substantial confusion the next day. The Goon died good, and the Gossip never got a kill. Similarly, the Lycanthrope woke up every night, but didn’t get a kill till he selected himself, resulting in an evil win.
Trolley Problem - 9-player - evil won, but with an asterisk…
By this point I was probably a little too tired to be Storytelling, honestly… But on Day 1, the town executed my Demon, and I just wasn’t expecting it and got very thrown. I announced an evil win, due to the in-play Heretic. But of course with a Scarlet Woman in play as the Minion, she should’ve turned into another Fang Gu. This would mean the “good” win condition was never achieved, so the Heretic was not relevant yet. It’s a shame I got mixed up, because I think this setup had the potential to become a great game.
Trolley Problem - 9-player - evil won.
This was another quick game. Multiple Townsfolk bluffed as Minions to guess the Damsel. Then the Damsel nominated herself and didn’t really say why, so the real Minion, the Evil Twin, guessed correctly, winning the game.
Trolley Problem - 8-player - good won.
The Poisoner targeted the Amnesiac-Clockmaker and the Flowergirl, but the latter died before getting poisoned info that would’ve implicated the Fortune Teller. The Fisherman received advice that “Killing the Goblin today wouldn’t cause good or evil to win by that action alone, but it would narrow down the suspects,” which was true due to the Courtier drinking with the Goblin. This was enough to convince most players to vote to execute the Lord of Typhon.