The Way You Shake And Shiver
A couple weeks ago, I was struck by a pretty silly idea to build a BotC script around the Scooby gang from Scooby-Doo. I don’t recall remotely where this inspiration came from - it’s not like I’m the hugest fan of that show or anything, but I did watch it as a kid. Never watched any of the movies, and I’m not that familiar with any recent series or spinoffs. I remember just enough to know who Scrappy was, and that everybody found him annoying, myself included. But I do love a Clocktower-related challenge, so I just started throwing together tokens and looking up the Scooby gang members on Wikipedia to remind myself what qualities each of them has, to try to relate them to some characters I could add to my script.
I decided to name the script The Mystery Machine, and we played version 1.0.0 of it this weekend. I felt overly constrained when I was building bags out of it, but at the same time, it didn’t go terribly, so it’s something to work with. I might spend some more time noodling with it eventually, see if I can make it a little more Storyteller-friendly. If you’d like to try it, you can download it here.
The Mystery Machine - 13-player + 4 Travellers - good won.
The Chef received a 3 on N1 (due in part to an evil Traveller - the Deviant), which was already pretty remarkable, but on N2 another evil Traveller was added to the game in a position that would make it a Chef 4, if the Chef would receive info again. I’m not sure how many people the Chef told this to on D1, but then he turned evil on N2 because he said the Mezepheles word right out of the gate. This Mez word was “Zoinks!” Also, a good player, who was playing Flowergirl, was selected by every other evil player between N1 and N2 - he was Lleech hosted & poisoned, Fearmongered, killed by the Godfather N2, and in addition had his votes reversed by the good Thief, who had just joined the game at the start of N2. Since the Lleech host was killed, the game ended early and suddenly, but that was probably for the best, honestly.
The Mystery Machine - 11-player - evil won.
This was my first Legion game to run as a Storyteller; as far as I recall, I’ve only played in 1. The Mayor was the D1 execution, but after that, all deaths were Legion for a couple days. On N2, the Oracle got a correct 1, so the Mathematician got another 0. After that, the Oracle got 2 twice (drunk), so the Mathematician got 1 malfunction those nights. On D4, the Puzzlemaster guessed that the Mathematician player was puzzle-drunk, so I told her the Demon was the Oracle player. In the end, the Oracle self-nominated because he believed he was the Lleech host.
The Mystery Machine - 10-player - evil won.*
This game was technically an evil win, but I did make a pretty huge mistake early in the game that greatly affected the outcome - it’s impossible to say what would’ve happened in other circumstances. But I think players still had fun with this game. As the Lycanthrope’s faux pas, the General registered evil to the Noble. The Mezepheles told the magic word “Nefarious” to the Witch, who told it to the Acrobat, who came and said it to me right away on D1. The Acrobat was also the Grandmother’s grandchild, so I was excited that the evil team was communicating so effectively. In my excitement about the big-brained play, I forgot that a successful Lycan kill cancels the Demon’s kill, so I killed the Acrobat, Grandmother, and Noble (the Lycan’s choice), all on N2. Lycanthrope died to Witch curse.
Yes, Your Imminence - 6-player - evil won.
The Alchemist-Vizier chose to push through the D1 execution of the Zombuul. The Mutant was executed for a madness break, so the Godfather got to kill the Alchemist on N3. The Drunk-Philosopher-Cannibal was executed next, but the game didn’t end until the Acrobat chose said Drunk and, therefore, died as well.